STL から GLB へのコンバーター
3Dモデルを開く
ここに3Dモデルをドラッグ&ドロップするか、クリックして参照してください
対応: STL • 変換先: GLB • 最大サイズ: 100 MB
ここに3Dモデルをドラッグ&ドロップするか、クリックして参照してください
対応: STL • 変換先: GLB • 最大サイズ: 100 MB
TL;DR
Convert STL to GLB in your browser to move print-ready geometry into interactive viewers and game-engine-friendly delivery — free with no signup.
STL files are geometry-only and common in 3D printing workflows. GLB wraps that mesh in a modern scene container that web viewers, Unity, and Unreal importers handle more gracefully than raw STL.
TextureFast converts STL to GLB entirely in your browser. Upload up to 100 MB without creating an account.
STL carries no materials or UVs. The GLB will contain geometry, but you still need to unwrap and texture the mesh if you plan to use TextureFast AI texturing or PBR materials in-engine.
Use the 3D inspector to review triangle counts after conversion, especially for real-time targets like mobile games or Roblox experiences.
GLB is easier to preview in modern web viewers and many engine toolchains than raw STL geometry alone.
No. STL is geometry-only. You must author UVs and materials separately before texturing in TextureFast or a DCC tool.
Yes. Processing runs in your browser with no signup and no mandatory server upload.
Ready to texture your model?
After you convert, view, or inspect your asset, upload a UV-unwrapped GLB, GLTF, OBJ, or FBX to the TextureFast texturing dashboard and generate production PBR maps from a text prompt in seconds.
3Dモデルを数秒でテクスチャ化 →