Inspecteur de cartes UV gratuit TextureFast

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Prend en charge : GLTF / GLB / OBJ / FBX / STL / PLY • Diagnostic UV • Taille max : 100 Mo

TL;DR

TextureFast Free UV Map Inspector analyzes UV islands, overlaps, seams, texel density, distortion, and UDIM coverage in synchronized 3D and 2D views — entirely in your browser with no signup.

UV diagnostics before texturing or export

Bad UVs are the fastest way to waste a texturing pass. This inspector loads GLB, GLTF, FBX, OBJ, STL, or PLY files up to 100 MB and reports layout issues that matter for game engines, real-time viewers, and AI texturing workflows.

Processing stays in the browser. Your model file is not uploaded to TextureFast servers for inspection, which makes the tool suitable for quick QA on assets you cannot send to third-party services.

  • Synchronized 3D and 2D highlighting for UV islands
  • Overlap, out-of-bounds, flipped, mirrored, and stacked island detection
  • Seam visualization, texel density warnings, and distortion heatmaps
  • Checker pattern presets and optional local texture overlay preview
  • UDIM tile overview when a channel extends beyond the base 1001 tile

How to inspect UV maps online

Upload a UV-mapped model, pick a UV channel, and review diagnostics in split view. Click islands in either viewport to cross-highlight geometry and layout problems.

  1. 1

    Upload a UV-mapped model

    Open a GLB, GLTF, FBX, OBJ, STL, or PLY file that already contains UV coordinates. Models without usable UVs cannot be analyzed.

  2. 2

    Select the UV channel

    Switch between detected UV channels when the asset ships multiple layouts, such as lightmap or detail channels.

  3. 3

    Review diagnostics and overlays

    Read overlap, seam, density, and distortion panels. Toggle checker patterns or drop a local image to preview how textures will sit on the layout.

  4. 4

    Fix issues, then texture or export

    Resolve blocking UV problems in your DCC tool, or continue to the UV Maps Extruder for clean PNG layout exports before handoff to TextureFast texturing.

Why UV inspection matters for TextureFast

TextureFast AI texturing paints your flattened UV layout. Overlapping islands, severe stretching, or shells parked outside the 0–1 space can produce muddy or misaligned results even when the 3D mesh looks fine in shaded view.

Run this inspector after conversion or DCC export and before opening the texturing dashboard. Pair it with the 3D inspector for mesh statistics and the converter when you need GLB delivery for web or engine import.

Questions fréquentes

What UV problems does this inspector detect?

It flags overlapping islands, out-of-bounds shells, flipped UVs, mirrored or stacked islands, tiny islands, texel density warnings, and stretch or distortion hot spots. UDIM occupancy is summarized when tiles beyond 1001 are in use.

Which 3D file formats are supported?

The UV Map Inspector accepts GLB, GLTF, FBX, OBJ, STL, and PLY uploads up to 100 MB, as long as the file contains usable UV coordinates on at least one channel.

Does the UV inspector upload my model to a server?

No. Analysis runs in your browser. The file stays on your device for loading and diagnostics, with no signup required.

Can I preview textures on the UV layout?

Yes. Choose a built-in checker pattern preset or drop a local image to preview it under the UV wireframe. This helps catch orientation and scale issues before you commit to a texturing pass.

Should I fix UVs before using TextureFast texturing?

Yes. TextureFast requires a proper UV unwrap to generate Base Color and PBR maps. Use this inspector to catch layout issues early, then upload the corrected model to the texturing dashboard.

Ready to texture your model?

After you convert, view, or inspect your asset, upload a UV-unwrapped GLB, GLTF, OBJ, or FBX to the TextureFast texturing dashboard and generate production PBR maps from a text prompt in seconds.

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