PBR textures without uploading the mesh
TextureFast opens a GLB, GLTF, OBJ, or FBX model on your machine and generates Base Color, Normal, Height, Roughness, Metallic, and Ambient Occlusion from the UV map. The complete file never has to leave your computer, and TextureFast does not train on it. You still get PNG maps up to 4096×4096 for Blender, Unity, Unreal Engine, Godot, or Roblox Studio, usually in about 40 seconds.
A Blender addon that keeps the file in Blender
The Blender addon (Blender 4.0+) generates those maps from the mesh you already have open. Nothing is exported to a cloud modeler first. Select a UV-unwrapped mesh, describe the material, and the addon writes albedo, normal, roughness, metallic, height, and AO onto the material.
Private workflows for games, Roblox clothes, and CS2 skins
Game textures, Roblox clothing, and Counter-Strike 2 skins use the same rule: the model stays with you, and only the UV-based generation runs. You preview the result on the model, then export maps for the engine or workshop path you already use.
Free browser tools for the files around texturing
TextureFast also ships free viewers, inspectors, a format converter, a UV map inspector, and a UV maps extruder. Those tools let you check a model before you spend tokens on a generation.