Generate production-ready PBR textures without leaving your viewport. Select a mesh, describe the look, hit Generate. The addon handles the rest.
Download the .zip file. Do not extract it. Blender installs directly from the zip.
Open Blender → Edit → Preferences → Add-ons → Install From Disk. Select the .zip file and enable the addon.
Open the TextureFast panel in the 3D Viewport sidebar (press N). Click Sign In. A browser window opens with a device code. Authorize once and you stay signed in.
Select a UV-unwrapped mesh, name the model, describe the textures you want, choose quality and style, and hit Generate. Textures are saved locally and applied to your material automatically.
Select a UV-unwrapped mesh, name it, describe the look you want, and click Generate. TextureFast generates the textures and applies them to your material automatically. No file export, no browser tabs.
Generate BaseColor first, then Normal, Roughness, Metallic, AO, and Height maps. Each map auto-connects to the correct Principled BSDF input with proper color space settings.
Choose from style presets like PBR, Stylized, or Artistic for BaseColor. Pick a quality level (Junior, Mid, Senior) and resolution from 1K to 4K depending on your needs and token budget.
Generate textures up to 4096x4096 on Mid and Senior quality levels. Junior outputs at 1024x1024 for quick iteration.
Textures are saved to a local folder and wired into your material's Principled BSDF node tree automatically. Normal maps go through a Normal Map node, height maps through Bump. No manual node wiring.
Your 3D mesh, vertices, faces, materials, and animation data never leave your machine. Only your UV layout and text prompt are used for generation.
The addon is free to download and install. Generating textures uses tokens from your TextureFast account. Token cost depends on quality level and resolution.
Select a mesh, describe the look, click Generate. Full PBR maps applied to your material without leaving your viewport.