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AI Textures InsideBlender

Generate production-ready PBR textures without leaving your viewport. Select a mesh, describe the look, hit Generate. The addon handles the rest.

Download Blender AddonFree | For Blender 4.0+ | v1.0.4
Or Use the Web App
Production-ready PBR maps
100% private
No training on your assets
NDA-safe

Install in 60 Seconds

1

Download the Addon

Download the .zip file. Do not extract it. Blender installs directly from the zip.

2

Install in Blender

Open Blender → Edit → Preferences → Add-ons → Install From Disk. Select the .zip file and enable the addon.

3

Sign In

Open the TextureFast panel in the 3D Viewport sidebar (press N). Click Sign In. A browser window opens with a device code. Authorize once and you stay signed in.

4

Generate Textures

Select a UV-unwrapped mesh, name the model, describe the textures you want, choose quality and style, and hit Generate. Textures are saved locally and applied to your material automatically.

What the AddonDoes

Generate From Your Sidebar

Select a UV-unwrapped mesh, name it, describe the look you want, and click Generate. TextureFast generates the textures and applies them to your material automatically. No file export, no browser tabs.

Full PBR Map Set

Generate BaseColor first, then Normal, Roughness, Metallic, AO, and Height maps. Each map auto-connects to the correct Principled BSDF input with proper color space settings.

Style Presets & Quality Levels

Choose from style presets like PBR, Stylized, or Artistic for BaseColor. Pick a quality level (Junior, Mid, Senior) and resolution from 1K to 4K depending on your needs and token budget.

Up to 4K Resolution

Generate textures up to 4096x4096 on Mid and Senior quality levels. Junior outputs at 1024x1024 for quick iteration.

Auto Material Setup

Textures are saved to a local folder and wired into your material's Principled BSDF node tree automatically. Normal maps go through a Normal Map node, height maps through Bump. No manual node wiring.

Your Geometry Stays Local

Your 3D mesh, vertices, faces, materials, and animation data never leave your machine. Only your UV layout and text prompt are used for generation.

Your Workflow,Simplified

Without the Addon

  1. 1UV unwrap your model in Blender
  2. 2Export as GLB, OBJ, or FBX
  3. 3Open TextureFast in your browser
  4. 4Upload the exported file and generate textures
  5. 5Download the texture PNG files
  6. 6Import textures back into Blender
  7. 7Create a material, add Image Texture nodes, and wire each map manually

With the Addon

  1. 1UV unwrap your model in Blender
  2. 2Open the TextureFast N-panel, name your model, describe the look
  3. 3Choose quality, resolution, and style. Click Generate.
  4. 4Done. Textures saved to disk and wired into your Principled BSDF.

SystemRequirements

Blender Version4.0 or newer
Operating SystemWindows, macOS, Linux
InternetRequired for texture generation
AccountFree TextureFast account with tokens
UV MapsModel must be UV-unwrapped

Frequently Asked Questions

Is the addon free?

The addon is free to download and install. Generating textures uses tokens from your TextureFast account. Token cost depends on quality level and resolution.

Does it work with Blender LTS?
Does my 3D model get uploaded?
Do I need to generate BaseColor first?
What if I already use the web app?
How do I update the addon?

AI Textures. Inside Blender.

Select a mesh, describe the look, click Generate. Full PBR maps applied to your material without leaving your viewport.

Download Blender AddonOr use the web app →
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TextureFast™

AI-powered texture generation for Game Developers, Archviz Artists and Designers. Generate stunning textures in seconds.

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FAQ

  • How does TextureFast work?
  • What is UV unwrapping and do I need it?
  • What file formats do you support?
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  • Who benefits from using TextureFast's AI texture generator?
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  • Can I use TextureFast with Blender?
  • How do I install the TextureFast Blender addon?
  • What features does the TextureFast Blender addon have?
  • What is the best workflow for AI texture generation in Blender?
  • How does the token system work?
  • Are my models and prompts kept private?
  • Can I use TextureFast for Unity or Unreal Engine?
  • How do I get normal maps or roughness maps?
  • Is TextureFast available in my country?
  • Does TextureFast support teams or business use?
  • What is the difference between TextureFast and manual texturing?
  • How do I export textures to my 3D software?
  • How do I texture a 3D model for games?
  • What is 3D texturing?
  • What is an AI texture generator?
  • How does AI texturing work?
  • Can I generate textures for games with AI?

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