OBJ to PLY Converter
Open 3D Model
Drag and drop your 3D model here, or click to browse
Supports: OBJ • Converts to PLY • Max size: 100 MB
Drag and drop your 3D model here, or click to browse
Supports: OBJ • Converts to PLY • Max size: 100 MB
TL;DR
Convert OBJ to PLY in your browser. You get one binary big-endian PLY with triangle faces, positions, and normals. UV coordinates and vertex colors are kept when the OBJ has them. Materials and texture images are not.
The converter reads the OBJ in the browser and writes a single binary PLY (format binary_big_endian 1.0). The header lists element vertex and element face. Each vertex has x, y, and z, plus nx, ny, and nz. Each face is a triangle stored as property list uchar int vertex_index. Object and group names from the OBJ are not stored: every mesh is combined into one vertex list and one face list, with face indices offset so the parts stay connected to the right vertices.
Positions are copied as they are. Neither OBJ nor PLY defines units or an up axis, so a model built in millimeters is still in millimeters, and a Y-up OBJ stays Y-up. Blender, MeshLab, and CloudCompare open this binary big-endian file directly.
Faces with more than three vertices are split into triangles by fanning from the first vertex. One quad becomes two triangles, so the PLY face count is higher than the OBJ face count on meshes that were not already triangulated.
OBJ line primitives (l) are omitted. A file made only of points (p) becomes a PLY point cloud with no faces. If the same OBJ mixes a surface with point primitives, faces are omitted for the whole file, because this exporter writes either a triangle mesh or a point cloud. Delete the p lines first when you need the surface.
PLY is the exchange format for MeshLab, CloudCompare, Open3D, and a lot of scan and research scripts. Binary PLY is also smaller than the same mesh stored as ASCII OBJ. Use this route when the next tool wants a mesh with faces, and optionally per-vertex normals, UVs, or colors.
Keep GLB when the destination is a web viewer, Unity, or Unreal. Those importers expect a scene file, and this PLY will not carry the MTL. If you need the mesh back as OBJ later, the PLY to OBJ converter can reverse the geometry, but the round trip stays triangulated and still has no materials.
Yes. Triangle faces are written into the PLY. Quads and n-gons are split into triangles first, so the surface is a mesh rather than a point cloud.
No. The PLY contains geometry, normals, and, when present, UV coordinates (s and t) and vertex colors. Reassign texture images after import, and keep the original MTL if you need material settings.
Binary big-endian (format binary_big_endian 1.0). Blender, MeshLab, and CloudCompare open it. A script that only reads little-endian floats will need to honor the header or convert endianness.
Ready to texture your model?
After you convert, view, or inspect your asset, upload a UV-unwrapped GLB, GLTF, OBJ, or FBX to the TextureFast texturing dashboard and generate production PBR maps from a text prompt in seconds.
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