How does the texturing pipeline work?
TextureFast uses a two-stage pipeline. In the first stage you generate a Base Color texture from your text description (or a reference image). In the second stage the Base Color is used to extract a full set of PBR maps — Albedo, Normal, Height, Roughness, Metallic, and Ambient Occlusion. You can generate all maps at once with one-click full material generation, or pick individual maps from the PBR Material tab. Each map can be output at your chosen resolution up to 4K.