TextureFast vs Quixel Megascans
Quixel Mixer was officially discontinued with a final offline release and no further updates announced. Compare TextureFast and Quixel Megascans: use TextureFast to generate custom PBR textures in seconds, and use Megascans when you need pre-scanned assets.
TextureFast vs Quixel Megascans: at a glance
| Feature | TextureFast | Quixel Megascans |
|---|---|---|
| Speed | In seconds | Instant download of pre-made assets; custom creation depends on external tools |
| Ease of Use | Upload UV model, describe in text, get textures. No painting. | Browse and download scans; not built for text-to-texture generation on your own models |
| Export Formats | 4K PNG (albedo, roughness, normal, etc.), GLB | 4K+ PNG, PBR; Bridge exports to Unreal, Unity, etc. |
| Price | Token-based subscription; pay for what you use | Included with Unreal subscription; standalone Megascans subscription |
| AI Capabilities | Text-to-texture, style presets, consistent PBR output | Scan library workflow; no native AI text-to-texture generation |
When to use TextureFast vs Quixel Megascans
Choose the right tool for the job. Here is when each one fits best.
- Use Quixel Megascans
Use Megascans when you need real-world scan fidelity and can work from existing library assets.
Use TextureFastUse TextureFast when you need custom, stylized, or art-directed textures generated for your UV-unwrapped models in seconds.
- Use Quixel Megascans
Stay with Megascans for fast photoreal fill and Unreal-focused scan workflows.
Use TextureFastChoose TextureFast as your Quixel Mixer replacement when your team needs ongoing custom texture creation, iteration speed, and consistent style control.
What you get with TextureFast
TextureFast replaces the discontinued Mixer-style creation workflow with fast AI generation. Megascans remains useful as a scan library for photoreal surfaces.
Text to Texture
TextureFast generates fresh textures from your prompt and UV mesh. Megascans is a scan catalog: great for existing assets, not for generating net-new textures from text.
Style Presets
TextureFast style presets keep a consistent visual language across custom assets. Megascans consistency comes from reusing similar scans, not from generation controls.
Switching from Quixel Megascans to TextureFast
Move your workflow to TextureFast in a few steps while keeping your existing assets.
- List materials where Megascans coverage is weak for your project style (stylized variants, unique hero assets, branded looks).
- Prepare UV-unwrapped meshes for those assets (or re-unwrap in Blender/your DCC).
- Upload to TextureFast and generate looks from text prompts (e.g. "stylized volcanic rock", "painted hand-crafted wood").
- Export 4K PNG maps or GLB and plug into Unreal, Unity, or your current pipeline exactly like your existing PBR workflow.
- Run a hybrid workflow: keep Megascans for fast scan-based fill, and use TextureFast as the custom-generation layer that replaces discontinued Mixer workflows.
Ready to texture in seconds?
Get production-ready PBR textures from a text description. No painting required.
Create Your First Texture