TextureFast for Asset Store Publishers

Get production-ready PBR textures in seconds. The 3D model stays in your browser and the AI sees only the UV map. Describe the look, download, and focus on what matters.

✓ 100% private✓ NDA-safe✓ Up to 4K textures✓ No training on your assets

Challenges Asset Store Publishers face

To stay profitable on the Unity Asset Store or Unreal Marketplace you need volume. Manually texturing a pack of 50 dungeon props turns a week into a month.

  • High-volume packs (props, environments, kits) eat time when every asset needs a unique look
  • More releases mean more revenue; hand-painting every pack caps how much you can ship
  • Creative labor should go into design and variety, not repetitive texture passes

Why Asset Store Publishers use TextureFast

  • ✓Texture a pack before release without exposing the meshes you sell: models stay in your browser and the AI sees only the UV map
  • ✓Cut time-to-market for asset packs so a week-long project stays a week, not a month
  • ✓More frequent releases; texture 50 props in hours instead of weeks
  • ✓Same style across the pack so your store page looks cohesive and professional
  • ✓Better ROI on creative labor: spend time on new packs, not re-texturing

How it fits your workflow

Texture whole packs in batches so you ship more releases without stretching timelines.

  1. UV unwrap your pack assets in Blender or your DCC
  2. Generate consistent materials in TextureFast with one style prompt or per-asset tweaks
  3. Download PBR maps and bundle with your pack for Unity or Unreal
  4. Release on schedule and start the next pack instead of grinding textures

Ready to texture in seconds?

Join other Asset Store Publishers saving hours with AI-powered PBR textures.

Texture Your Next Asset Pack