GLB 인스펙터

3D 모델 열기

여기에 3D 모델을 드래그 앤 드롭하거나 클릭해서 찾아보세요

지원: GLB • 검사 전용 • 최대 크기: 100 MB

TL;DR

Inspect GLB files online for mesh stats, materials, textures, hierarchy, and game-ready triangle budgets — free browser-based analysis with no signup.

GLB technical validation in the browser

GLB is the workhorse format for web viewers, many Unity workflows, and TextureFast texturing. This inspector focuses on GLB uploads so you can read production stats without opening a DCC application.

Processing stays on your device. No account is required, and files are not mandatorily uploaded to TextureFast servers.

Inspect, then texture

Review triangle counts against your mobile, PC, or archviz targets, confirm textures are embedded or referenced as expected, and scan hierarchy names before engine import.

When UVs are in good shape, upload the same GLB to the TextureFast texturing dashboard. Use the UV Map Inspector first if you need overlap, seam, or density diagnostics.

FAQ

What does the GLB inspector show?

It reports geometry, material, texture, hierarchy, animation, and spatial statistics, including game-ready triangle budget checks for common real-time targets.

Is GLB inspection free and private?

Yes. Analysis runs in your browser with no signup and no mandatory server upload.

Should I inspect before texturing in TextureFast?

Yes. Confirm UVs exist and triangle budgets are reasonable, then move to the texturing dashboard to generate Base Color and PBR maps from a prompt.

Ready to texture your model?

After you convert, view, or inspect your asset, upload a UV-unwrapped GLB, GLTF, OBJ, or FBX to the TextureFast texturing dashboard and generate production PBR maps from a text prompt in seconds.

몇 초 만에 3D 모델 텍스처링